Posted By: Tew (Tew) on 'CZmuds' Title: Re: MUD Date: Sat Mar 6 05:54:32 1999 Ja chci CZMudFlames! :) MUD FAQ: For a nice anecdote about the origin of the name, I quote Richard Bartle, co-author of the first MUD: [...] I am WELL aware what "MUD" stands for, and maybe once every 2 months have to tell someone. The "D" does stand for "Dungeon", but not because the original MUD (which I co-wrote) had a dungeon in it; rather it was because there was a hacked-up version of Zork doing the rounds at the time, which bore the name "Dungeon". We thought that this program would act as the archetype for single-player adventure games, so we called our game "Multi-User Dungeon" in an effort to convey some feeling of what the program did. As it happened, the genre was promptly called "Adventure games" after the Colossal Caves game "Adventure", so we were wrong in that respect. By then, though, we had our acronym. Upozornuju, ze MUD (aka MUD1 nowadays), byl napsan v prvni verzi roku 1978, a jeste pro puristy, ze ten "Dungeon" byl ve skutecnosti "Dungen." Jinak ja osobne pouzivam zkratku MUD pro Multi-user dungeon (surprise surprise), ale taky jsem videl Dimension, Dialog a samozrejme u ashne mauve ugly ducks ;-). Ostatni typy nehraju, takze mam zafixovano jen pod MOO MU*, Object Oriented a MUSH Multi-user Shared Hallucination; MUCK nemam poneti (i kdyz jsem jednou videl Multi-user Character Kit) a MUX taktez. MUME: Evangelism I was playing in an LPMUD, when this guy appeared out of nowhere and started slagging it off. "You can't possibly build here, it's not object-oriented" was his battle cry, and he drove everyone nuts. "Come and play my MOO," he extolled us, and gave us the address. Jeez, but I hate evangelists. I particularly hate evangelists for object-oriented programming, since they seem to think that merely stating a concept in a counter-intuitive way means it must be the Right Thing To Do. Naturally, I appeared at the MOO later that day, in the guise of a MOO newbie. As luck would have it, I was immediately approached by another player whose arrogant demeanour I recognised as none other than that of the pest who'd been so obnoxious in the LPMUD earlier. Gleefully, I put my plan into action. "I don't like the tone of the room descriptions here," I announced. The other guy tried to find out why, but I continued. "I don't want anyone to use movement commands." This confused him some more, so I kept at it: "I must protest at the way you let people from Pennsylvania play here, it's a disgrace." After a few more of these one-sided remarks, the guy finally cracked. "Why are you making all these crazy complaints?" he asked, exasperated. "This is an object-oriented MUD, isn't it?" "Yes..?" "Well I'm objecting." OK, it didn't stop him from bothering us again, but it made me feel better! I ja se citim lip.. ;-) Vite jak vypada spravny nabor na mud? Reknete jeho klady A zapory. Strucne, komplexne. Neco jako Jakub psal o 3k. Rozhodne bych v zivote nesel na mud, o kterem 5 lidi z tech X desitek, co ctou tento board pri kazde prilezitosti jen tvrdi "je nejlepsi!". Re: Nejde LiT MUME je nejlepsi! Re: Jaky jsou mudy v cestine? MUME je nejlepsi! Re: Jaka je adresa mudconnectoru? MUME je nejlepsi! Re: Mume je pekne hnusny! Jasne ze je, kdyt o nem nevime nic, krome toho ze "je nejlepsi." Tew